Dominoes
The Classic Tile-Matching Game
What is Dominoes?
Dominoes is a classic tile game where players take turns placing domino tiles end-to-end, matching the pip (dot) counts on touching ends. The goal is to be the first player to play all your tiles!
Each domino tile is divided into two ends, each showing 0-6 pips. Tiles must be played by matching one end to an open end on the table.
A standard set has 28 tiles, from [0-0] (blank-blank) to [6-6]. Each combination appears exactly once.
Setup
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Shuffle the TilesPlace all 28 tiles face-down on the table and mix them thoroughly. This pile is called the "boneyard."
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Draw Your Hand2 players: 7 tiles each
3 players: 6 tiles each
4 players: 5 tiles each -
Keep Tiles HiddenStand your tiles on edge so only you can see them. Don't let opponents see your tiles!
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Determine First PlayerPlayer with the highest double goes first (double-6, then double-5, etc.). If no doubles, highest tile goes first.
Playing the Game
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First TileThe first player places their highest double (or any tile) in the center of the table.
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Match and PlayOn your turn, play one tile by matching one of its ends to an open end on the table. The matching numbers touch.
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Can't Play? Draw (or Pass)If you can't match any open end, you must draw from the boneyard until you can play (or pass if boneyard is empty).
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Doubles Are PerpendicularDoubles (like 4-4 or 6-6) are placed perpendicular to the line. They open two new ends for play.
Example: If a 5 is open on the table, you can play any tile with a 5 on one end: [5-0], [5-1], [5-2], [5-3], [5-4], [5-5], or [5-6].
Ending the Round
A round ends when:
- Someone "dominoes": Plays their last tile - they win the round!
- The game is "blocked": No one can play and the boneyard is empty. Player with lowest pip total wins.
When no one can play, count the pips on each player's remaining tiles. Lowest total wins and scores the difference.
Basic Scoring
When someone wins a round (by going out or having lowest pips in a block):
Example
Scoring in a Blocked Game
If no one can play (blocked), count each player's remaining pips. The player with the lowest total wins and scores:
Winning the Game
Play multiple rounds. First player to reach 100 points wins!
- 50 points - Quick game
- 100 points - Standard
- 150 points - Extended game
Popular Variations
The most common variation, described in "How to Play" above.
- Can't play? Draw from boneyard until you can
- Must play if you can
- Boneyard may be exhausted
Similar to draw, but NO drawing from boneyard!
- Can't play? Simply pass your turn
- Boneyard stays untouched all game
- More strategic - must plan ahead!
Score points during play, not just at round end!
- Score points when open ends total a multiple of 5
- Example: Ends show 3+2 = 5 points!
- Example: Ends show 6+4 = 10 points!
- Much more strategic gameplay
Popular family variant with personal "trains."
- Each player has their own line of dominoes
- There's also a communal "Mexican train"
- Usually uses double-12 set
- Place a marker when you can't play
Fun variation where doubles create branching "chicken feet."
- When a double is played, 3 tiles must be played off it
- Creates a chicken foot shape
- No one else can play until foot is complete
- Often played with double-9 set
Different Domino Sets
Basic Tips
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Play Doubles EarlyDoubles can only match one number. Get them out while you have options!
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Spread Your NumbersTry to keep a variety of numbers in your hand so you'll likely be able to play.
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Watch What's PlayedIf four 5's have been played, anyone holding tiles with 5's might get stuck!
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Control the EndsTry to make ends match numbers you have plenty of, limiting opponents' options.
Advanced Strategy
Each number (0-6) appears 7 times in the set. If you see 6 sixes played, only one six remains!
If an opponent passes on a certain number, they don't have it! Play that number to make them draw.
If a block seems likely, start playing your highest-pip tiles to reduce your potential penalty!
Common Mistakes
Saving doubles for later often backfires. They're the hardest tiles to play - use them early!
Pay attention to what's played! If you know all the 6's are out, don't leave a 6 as an open end.
In a blocked game, high-pip tiles hurt! Don't save [6-6] hoping to play it - the risk isn't worth it.