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How to Play Liar's Dice

The classic bluffing and deception dice game

2-6 Players 20-30 Min 5 Dice Per Player

Objective

Be the last player with dice remaining. Bluff your opponents and call their bluffs to eliminate them!

Players

2-6 players. Best with 3-5 for maximum bluffing drama. Each player needs 5 dice and a cup.

Equipment

5 dice per player and cups to hide them. 30 dice total for 6 players.

Also Known As

Perudo, Dudo, Cachito, Pirate's Dice (from Pirates of the Caribbean).

Game Setup

1

Distribute Dice and Cups

Each player gets 5 dice and one cup. The cup is used to roll and hide your dice from other players.

2

Everyone Rolls

All players shake their cups and roll their dice simultaneously, keeping them hidden under the cup.

3

Peek at Your Dice

Lift your cup just enough to see your own dice. Don't let others see! Remember what you have.

4

Determine First Bidder

The previous round's loser goes first, or roll off to determine the starting player.

Making Bids

What is a Bid?

A bid is a claim about how many dice of a certain face value exist among ALL players' dice combined. For example: "Four 3s" means you're claiming there are at least four dice showing 3 on the table.

1

Opening Bid

The first player makes any bid they want: a quantity and a face value (1-6). Example: "Two 4s"

2

Raise the Bid

Each subsequent player must RAISE the bid by either:

  • Increasing the quantity (any face): "Two 4s" โ†’ "Three 2s"
  • Increasing the face value (same quantity): "Two 4s" โ†’ "Two 5s"
3

Or Challenge!

Instead of raising, you can challenge the previous bidder by calling "LIAR!" (or "Dudo!")

Resolving a Challenge

1

Reveal All Dice

Everyone lifts their cups. All dice are now visible!

2

Count the Dice

Count how many dice show the bid's face value (plus any wild 1s, if playing with wilds).

3

Determine the Loser

If the actual count meets or exceeds the bid, the CHALLENGER loses. If fewer dice exist, the BIDDER loses.

4

Lose a Die

The loser removes one die from the game permanently. Start a new round!

Elimination

When you lose your last die, you're eliminated from the game. Last player standing wins!

Quick Example

Sample Round

4 players with 5 dice each (20 dice total):

  • Alice: "Three 4s"
  • Bob: "Four 4s"
  • Carol: "Four 6s"
  • Dave: "Five 6s"
  • Alice: "LIAR!"

Everyone reveals. There are only three 6s. Dave (the bidder) was wrong - Dave loses a die!

Wild 1s Rule

1s Are Wild (Standard Rule)

In most versions, 1s (aces) are WILD and count as any face value when counting for a challenge. This is the standard Perudo rule.

Example: Bid is "Five 4s." The table has three 4s and two 1s = five 4s total. Bid is successful!

Bidding on 1s

When you bid 1s specifically:

  • Only actual 1s count (they're not wild for themselves)
  • The quantity required is HALF (rounded up)
  • "Three 1s" is equivalent to "Six of anything else"

Bidding Rules

Valid Bid Raises

From "Three 4s" Valid: "Three 5s", "Three 6s", "Four 2s"
From "Four 3s" Valid: "Four 4s", "Five 2s", "Two 1s"
From "Three 1s" Valid: "Four 1s", "Seven 2s", "Seven 6s"

Switching to 1s

To bid 1s from a non-1 bid: divide the quantity by 2 and round up.

  • "Six 4s" โ†’ minimum "Three 1s"
  • "Five 3s" โ†’ minimum "Three 1s"

Switching from 1s

To bid non-1s from a 1s bid: double the quantity plus one.

  • "Two 1s" โ†’ minimum "Five 2s" (or higher face)
  • "Three 1s" โ†’ minimum "Seven 2s"

Special Situations

In Perudo, you can call "Calza" (exact) if you think the bid is exactly right. If correct, you gain a die back (up to 5). If wrong, you lose a die. High risk, high reward!

When a player is down to their last die, the next round is "Palifico": 1s are NOT wild, and bids can only increase in quantity, not face value. Very tense!

When only 2 players remain, the game becomes a direct duel. Bluffing gets intense as you have more information about total dice.

Dice Tracking

Expected Dice Counts

30 dice (6 players ร— 5) ~5 of each face (+ 5 wild 1s)
25 dice (5 players ร— 5) ~4 of each face (+ 4 wild 1s)
20 dice (4 players ร— 5) ~3 of each face (+ 3 wild 1s)
Expected per face Total dice รท 6 (+ wild 1s)

Basic Strategy

Know the Odds

With 20 total dice:

  • Expected count for any face: ~3.3 dice
  • With wild 1s: Each non-1 face expects ~6.6 dice
  • Rule of thumb: Expect 1/3 of total dice for any bid (with wilds)

Bidding Strategy

1

Bid What You Have

Start with faces you actually have. If you have three 4s, bidding "Three 4s" is safe and believable.

2

Account for 1s

Remember: 1/6 of all dice are probably 1s, and they're wild. Factor this into your calculations.

3

Small Increases

Raise bids minimally to pass pressure to the next player. Don't overbid when you can make them sweat.

4

Switch Face Values

If a bid gets too high for one face, switch to a higher face at the same quantity. "Seven 4s" โ†’ "Seven 5s"

Bluffing

When to Bluff

  • Strong position: Bluff when you have many dice (more to lose)
  • Set up challenges: Make a shaky bid to bait a challenge you might win
  • Consistency: If you've been honest, a bluff is more believable
  • Read the table: Bluff against cautious players, not aggressive challengers

Detecting Bluffs

  • Big jumps in bids often signal weakness
  • Players bid what they have - note early face values chosen
  • Watch for hesitation or over-confidence
  • Count total dice - can the math work?

When to Challenge

Challenge When:

  • The bid exceeds 1/3 of remaining dice (with wilds)
  • You have NONE of the bid face (reduces expected count)
  • You have many 1s (so others probably don't)
  • The bidder jumped quantity suddenly
  • Multiple players have been knocked out (fewer dice)

Endgame Tips

  • One die left: You're in Palifico - no wilds! Adjust strategy completely
  • Two players: You know half the dice - use that information
  • Multiple opponents on 1 die: Target the weakest, don't spread challenges
  • Conservative play: When ahead, make safe bids and let others take risks

Alternative Names

Liar's Dice has many names and versions:

  • Perudo: The commercialized version, most common rules
  • Dudo: Spanish for "I doubt" - South American name
  • Cachito: Popular in Ecuador and South America
  • Pirate's Dice: From Pirates of the Caribbean
  • Bluff: German version
  • Call My Bluff: Alternative English name

Rule Variations

Simpler version where 1s are just 1s, not wild. Changes probability significantly - bids should be lower.

Alternate version: One cup is passed around. Each player adds/removes dice to bluff about total. Very different game!

Add the option to call "Spot On" - claiming the bid is exactly right. If correct, caller gains a die. If wrong, loses one.

Skip the special last-die round rules. 1s stay wild throughout. Simpler but less dramatic endgame.

Instead of losing 1 die: lose dice equal to how far off the bid was. "Five 4s" bid with only two 4s = lose 3 dice. Faster elimination!

Playing Without Cups

Hand-Hiding Method

No cups? Roll dice and cover with your hands. Peek through fingers. Works fine for casual games, though cups are more dramatic!

Team Liar's Dice

Partnership Rules

  • Players form teams of 2
  • Partners sit across from each other
  • Team loses when both partners are eliminated
  • No communication about dice during rounds
  • Partners can strategically target opponents

Related Games

Open Liar's Dice Tracker