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How to Play Pitch

The classic American trick-taking game (also called Setback)

4 Players 30-45 Min Standard Deck

Objective

Win bids and capture point cards (High, Low, Jack, Game) to reach the winning score - typically 11 or 21 points.

Players

4 players in two partnerships, sitting across from each other. Can also be played with 2-6 individually.

Cards

Standard 52-card deck. Trump cards rank A-K-Q-J-10-9-8-7-6-5-4-3-2. Other suits don't matter for tricks.

Regional Names

Also known as Setback, High-Low-Jack, and Smear. Popular in the Midwest and South.

Game Setup

1

Form Partnerships

Four players form two teams. Partners sit across from each other.

2

Determine Dealer

Cut for high card - highest deals first. Deal rotates clockwise.

3

Deal Cards

Deal 6 cards to each player - either 3 at a time (two rounds) or 2 at a time (three rounds).

Bidding

1

Bidding Order

Starting with the player left of the dealer, each player bids once or passes. Bidding continues clockwise.

2

Bid Values

Bid 1, 2, 3, or 4 - representing how many of the 4 possible points you expect your team to win. Each bid must be higher than the previous.

3

Dealer's Privilege

If all pass, the dealer MUST bid at least 1 (they're "stuck"). The dealer can also "steal" the bid by matching the current high bid.

Bid of 4 = "Shoot the Moon"

A bid of 4 means your team is going for all 4 points. Very aggressive! Some versions call this "smudge" and award bonus points.

Pitching Trump

The "Pitch"

The high bidder "pitches" (leads) the first card. Whatever suit they lead becomes trump for the entire hand. This is how the game gets its name!

Playing Tricks

1

Lead Any Card

After the first trick, the winner of each trick leads any card to the next trick.

2

Following Suit

When trump is led, you MUST follow with trump if you have any. When a non-trump is led, you may either follow suit OR play trump - your choice!

3

Winning Tricks

The highest trump wins. If no trump played, highest card of the led suit wins. Winner leads next.

Key Rule: Trump is Special

You can ALWAYS play trump, even if you could follow the led suit. This makes Pitch much more aggressive than most trick-taking games!

The Four Points

Each hand has exactly 4 points available:

  • HIGH: Team with the highest trump card played
  • LOW: Team with the lowest trump card played
  • JACK: Team that captures the Jack of trump (if it's dealt)
  • GAME: Team with highest total of captured "game" cards

The Four Points Explained

Point Distribution

HIGH 1 point - team that PLAYS highest trump
LOW 1 point - team that PLAYS lowest trump
JACK 1 point - team that CAPTURES the Jack of trump
GAME 1 point - team with most "game" card points

Important Distinctions

  • High & Low: Go to whoever PLAYS them, not who captures them
  • Jack: Goes to whoever CAPTURES it (wins the trick)
  • Game: Based on point values of ALL captured cards

"Game" Point Calculation

Count these card values from ALL cards you captured (all suits, not just trump):

Card Values for "Game"

Each 10 10 points
Each Ace 4 points
Each King 3 points
Each Queen 2 points
Each Jack 1 point

Tie for Game

If both teams tie on "game" points, no one gets the Game point that hand. Only 3 points are awarded.

Scoring the Hand

1

Check the Jack

If the Jack of trump wasn't dealt (didn't appear in play), only 3 points are available this hand.

2

Award Points

Determine High, Low, Jack (if applicable), and Game. Award each point to the appropriate team.

3

Check the Bid

Did the bidding team make their bid (win at least as many points as they bid)?

Getting "Set Back"

If the bidding team doesn't make their bid, they get SET BACK - they LOSE points equal to their bid! The other team still scores any points they earned.

Winning the Game

Target Scores

Short game First to 11 points
Standard game First to 15 points
Long game First to 21 points

Going Out

Points are awarded in order: High, Low, Jack, Game. The first team to reach the target wins - even mid-hand! This order matters when both teams are close to winning.

Bidding Strategy

Evaluate Your Trump

Count your likely points before bidding:

  • Ace of your suit = High (1 point)
  • Low cards (2, 3, 4) = Possible Low (1 point)
  • Jack of your suit = Protect it for Jack point
  • Many high cards (10s, Aces) = Likely Game point

The Risk of Bidding

Getting set hurts! Only bid what you're confident you can make. A bid of 3 means you need to win 3 of the 4 points - that's difficult!

Playing as Bidder

1

Lead Your Ace

If you have the Ace, pitch it first to secure High immediately.

2

Protect Your Jack

If you have the Jack, don't lead it! Let others lead trump so you can follow without risking it being captured.

3

Pull Trump

Lead trump early to exhaust opponents' trump. Then your side suits are safe for Game points.

Playing Against the Bidder

Capture the Jack

If you see the Jack played, try to win that trick! Getting the Jack point can be the difference between the bidder making or getting set.

Dump Your 10s

10s are worth 10 "game" points! If you can't win a trick, at least throw your 10s on your partner's winning tricks.

Partnership Communication

  • High card lead: Partner, I have this suit controlled
  • Low card lead: Partner, I'm weak here - help!
  • Playing the Ace: Throw your high "game" cards on this!
  • Trumping partner's winner: Avoid unless capturing the Jack

Advanced Tactics

Smothering the Jack

If you hold A-K-Q of trump and opponents have the Jack, you can lead high repeatedly to force it out under your winners.

Saving Low

If you have the 2 of trump, try to play it last when trump is led. This ensures you get Low and potentially dump a 10 on a partner's trick.

Common Variations

Adds 6 more points: 3 (Off-Jack of same color), 2 (Jokers), and 5 (5 of trump). Deal 9 cards each. Much higher scoring!

Original High, Low, Jack, Game plus: Off-Jack (1), Jokers (2 each), and 5 of trump (1). Very popular in some regions.

No partnerships - everyone plays for themselves. Deal 9 cards to each player. Same scoring, but you only count your own points.

If you bid 4 and take all 4 points, you win instantly! But if you bid 4 and don't get all 4, you're set back the full 4 points.

Regional Names

  • Pitch: Most common name, refers to "pitching" trump
  • Setback: Refers to being "set back" when you miss your bid
  • High-Low-Jack: Describes the main scoring points
  • All Fours: The original English ancestor game
  • Smear: Upper Midwest variation
  • Pedro: Related game popular in some areas
Bidding Variations

If everyone passes, dealer must bid 2 instead of 1. Higher stakes!

A bid of 4 wins the game instantly if successful. If not, lose 4 points (or some versions: reset to 0).

Related Games

Open Pitch Scoresheet