Spades
The Classic Trick-Taking Partnership Game
What is Spades?
Spades is a trick-taking card game for four players in two partnerships. Spades (♠) are always trump, meaning they beat any card from another suit. Partners sit across from each other and work together to make their combined bid.
The game is beloved for its perfect blend of skill and luck - you need to accurately assess your hand, communicate with your partner through your plays, and adapt to what your opponents do.
Within each suit: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2
Spades beat ALL other suits!
Setup & Deal
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Form TeamsPartners sit across from each other. Team 1 is usually North-South, Team 2 is East-West.
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Determine First DealerCut the deck - highest card deals first. The deal rotates clockwise each round.
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Shuffle & CutDealer shuffles, player to the right cuts the deck.
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Deal All CardsDeal all 52 cards face-down, one at a time clockwise. Each player receives exactly 13 cards.
Sort your hand by suit, then by rank within each suit. This makes it easier to plan your bidding and spot what you're missing.
The Bidding
Before playing, each player bids how many "tricks" they expect to win. This is crucial - your score depends on meeting your bid!
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Starting ClockwiseStarting with the player left of the dealer, each player announces their bid (0-13).
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Make Your CommitmentYour bid is a promise - "I will win at least this many tricks."
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Team Bids Add TogetherExample: You bid 4, partner bids 3 = team bid of 7. You must win at least 7 tricks combined.
What to Bid - Count Your "Sure Tricks"
- High spades (A♠, K♠, Q♠) are nearly guaranteed wins
- Aces in other suits usually win unless trumped
- Kings with backup in the same suit often win
- Void suits (suits you don't have) let you trump in
- Long suits (5+ cards) often produce extra tricks
Your hand: A♠ K♠ 4♠ | A♥ K♥ 7♥ 3♥ | Q♦ 8♦ | K♣ J♣ 6♣ 2♣
Count: 2 high spades + A♥ = 3 sure tricks. K♥ and K♣ might win. Bid: 4-5
Special Bids
A Nil bid means you promise to take ZERO tricks. High risk, high reward:
- Nil Made (won 0 tricks): +100 points
- Nil Failed (won any tricks): -100 points
Your partner still tries to make their bid separately.
Blind Nil is bid BEFORE looking at your cards. Double stakes!
- Blind Nil Made: +200 points
- Blind Nil Failed: -200 points
Usually only allowed when your team is behind by 100+ points.
Playing the Game
The Rules of Play
- Lead: Player left of dealer leads the first trick (cannot lead spades first unless "broken")
- Follow suit: You MUST play a card of the same suit that was led, if you have one
- Can't follow? If you can't follow suit, you may play any card (including spades/trump)
- Winning: Highest card of the led suit wins, UNLESS a spade was played - then highest spade wins
- Winner leads: Winner of the trick leads the next trick
- Breaking spades: Once someone plays a spade (because they couldn't follow suit), spades can be led
Card Ranking
Highest to lowest within each suit
Example Trick
Making Your Bid
If your team takes at least as many tricks as you bid:
- Base Score = Bid × 10 points
- Overtricks (Bags) = +1 point each, but they accumulate!
Getting SET (Missing Your Bid)
If your team takes fewer tricks than bid:
- Score = Bid × -10 (negative!)
- You get nothing for tricks taken
Getting set is devastating! Better to bid conservatively than risk a big negative score.
The Bag Penalty
Bags (overtricks) accumulate across rounds. When you hit 10 bags:
- -100 point penalty
- Bags reset to 0 (or the overflow)
When at 8-9 bags, sometimes it's better to deliberately lose tricks than accumulate bags. Let your opponents take tricks you don't need!
Nil Scoring
Nil bids are scored separately from your partner's bid.
Complete Nil Example
Full Round Example
Winning the Game
First team to reach 500 points wins!
- If both teams pass 500 in the same round, higher score wins
- Some play to 300, 400, or custom amounts
- Scores can go negative - some house rules eliminate a team at -200
Score Calculator
Common House Rules
Spades has many regional variations. Here are the most common house rules you might encounter:
Bag Penalty Variations
- 10 bags = -100 (Standard)
- 5 bags = -50 (Stricter - faster penalty)
- No bag penalty (Casual play)
Nil Variations
- Standard: +100/-100
- High stakes: +150/-150
- Low stakes: +50/-50
- No Nil allowed - Must bid at least 1
Blind Nil Rules
- Standard: +200/-200
- Only when behind: Can only bid Blind Nil if losing by 100+ points
- Not allowed: Some groups don't play Blind Nil at all
Special Bonuses
- Bid exactly 10 as a team
- Make EXACTLY 10 (no overtricks!)
- Score +200 instead of +100
- Win all 13 tricks as a team
- Bonus +200 points (on top of regular score)
- Very rare but devastating when achieved!
- No minimum - Can bid 0 without going Nil
- Minimum 3 - Team must bid at least 3 combined
- Minimum 4 - Team must bid at least 4 combined
- "Board" rule - Total of all bids must hit a minimum
Some play with 2 jokers as the highest spades:
- Big Joker (highest card in game)
- Little Joker
- A♠ (now third highest)
Remove the 2♦ and 2♣ to keep 52 cards.
Score Keeper Supports
Our Score Keeper app lets you customize these rules in game setup:
- ✅ Custom target scores (300, 500, or any number)
- ✅ Nil and Blind Nil with custom point values
- ✅ Bag penalty options (10/-100, 5/-50, or none)
- ✅ Boston bonus
- ✅ 10-for-200 rule
- ✅ Minimum team bid settings
- ✅ Joker variants
Expand "House Rules" on the game setup page. Your settings are saved for future games!
Bidding Tips
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Count Your Sure TricksAces and high spades are nearly guaranteed. Kings with backup cards often win too.
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Add for Long Spade Suits5+ spades often means extra tricks as you exhaust others' spades.
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When in Doubt, Bid LowA bag or two is better than getting SET. Conservative bidding wins games.
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Communicate Through PlayYou can't talk about your hand, but your plays send signals to your partner.
When to Bid Nil
Consider Nil when you have:
- No spades higher than 6 or 7
- No Aces or Kings (or just one vulnerable one)
- Several very low cards (2s, 3s, 4s)
- A partner who can "cover" you by taking tricks
- Your team is behind and needs a swing
When your partner bids Nil, lead LOW cards in suits where they might have high ones. Your job is to take tricks that might otherwise go to them!
Playing Tips
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Lead Your Partner's Strong SuitPay attention to what suits your partner plays high cards in - lead those suits to set them up for wins.
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Don't Lead Aces EarlySave your Aces for when you need to win important tricks or regain the lead.
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Count CardsTrack what's been played, especially high spades. Know when your middle cards become winners.
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Watch for Short-Suited PlayersIf someone discards early in a suit, they're void - expect them to trump next time.
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Support Your PartnerIf your partner is winning the trick, don't waste your high cards on top. Save them!
Common Mistakes to Avoid
New players often bid their "maybes" as sure things. That K♥ won't win if someone is void in hearts and trumps it!
Taking "just a few" extra tricks each round adds up fast. At 8-9 bags, actively try to lose tricks!
Trumping in early wastes your spades. Try to save them for when you really need to win a trick.
When partner bids Nil, lead LOW cards in their dangerous suits. Don't leave them stranded with high cards!
Advanced Strategies
Reading the Table
- If opponents bid low, they have weak hands - push them!
- If combined bids exceed 13, someone's getting set
- Watch for tells when opponents seem nervous about their bid
Controlling the Lead
- Lead suits where your partner is strong
- Avoid leading suits where opponents showed strength
- Force opponents to break spades by leading their short suits
Bag Management
When approaching 10 bags:
- Bid slightly higher than normal to reduce overtricks
- Play to lose tricks once you've made your bid
- Let opponents win - even if they don't need those tricks
Step 1: Setup Your Game
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Enter Player NamesType in all 4 players' names. Players 1 & 2 are Team 1 (partners), Players 3 & 4 are Team 2.
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Customize Team Names (Optional)Give your teams fun names! Defaults are "We Got Next" and "Spade Slayers".
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Set Your House RulesExpand "House Rules" to customize Nil values, bag penalties, and bonus rules.
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Pick First DealerSelect a player or use "Random" to let fate decide. Dealer rotates automatically each round.
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Choose Point TargetStandard is 500 points. Pick 300 for a shorter game or enter any custom number.
Step 2: Bidding Phase
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Enter Each Player's BidUse the number buttons (0-13) for each player. The summary shows combined team bids.
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Check Nil if ApplicableIf someone is going Nil, check the "Nil" checkbox. For Blind Nil, select before they see cards!
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Lock BidsTap "Lock Bids" when everyone has bid. You can't change bids after this!
Step 3: Play Your Hand
Play 13 tricks at the table with your physical cards. The Score Keeper waits while you play - it's just tracking scores, not the actual card play.
Have each player stack their won tricks in front of them. Makes it easy to count at the end!
Step 4: Enter Results
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Enter Tricks WonAfter the hand, enter how many tricks each player took. Use +/- buttons or tap to enter directly.
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ValidationThe app ensures all tricks total exactly 13. You'll see an error if they don't add up.
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Preview ScoreSee a live preview of what each team will score, including bag penalties and nil bonuses.
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ConfirmTap "Score Round" to lock in the results and move to the scoreboard.
Step 5: Review & Continue
- Scoreboard: See updated totals, bag counts, and who's winning
- Round History: Tap any round to see the breakdown
- Bag Warnings: Visual alerts when approaching 10 bags
- Next Round: Dealer rotates automatically - just tap to continue
Tips for Using the App
- 📱 Auto-save: Your game saves automatically. Close and come back anytime!
- 👆 Edit names: Tap any player name to change it mid-game
- 📜 View history: Tap rounds in the history to see score breakdowns
- 🎉 Share wins: Generate a shareable scorecard image when you win
- 🌙 Works offline: No internet needed once the page loads
FAQ
Yes! Tap the round in the history section and select "Edit" to correct mistakes.
Tap the gear icon to access settings. Note: Changes won't recalculate previous rounds - only future rounds use the new rules.
The app shows the current dealer with a card icon (🎴) next to their name. It auto-rotates clockwise each round.
The app validates that tricks total 13 before letting you submit. If you already submitted, tap the round in history to edit.
Yes! Once loaded, Score Keeper works without internet. Your game is saved in your browser's local storage.
From the scoreboard, click "New Game". Your previous game will be cleared. If you return to the setup page with a game in progress, you'll see a "Resume" banner.